I just came back from the 'playtest'.
I asked two separate groups of four children (in each group 2 boys and 2 girls) what design they liked most for each poster (A3).
First I wanted to know what form they liked best, so I showed them the first poster of the iterations in shape, which had no difference in colors. The original shape was found to be the most favorite, so that was an easy one.
For each poster I asked the group to choose a favorite design together, to see if they could point a design out they all liked. In the first group the four children really were discussing and negotiating with each other to choose a design they all liked and they came to a clear conclusion quite quickly.
The other group had an other manner in how this was discussed; three of them all pointed one design (without discussing or negotiating) and the other first pointed out an other design, but once he saw that the favorite design was already chosen, he choose that one as well.
They didn't liked the striped ones, not because they were stripes, but because the combination of colors and width of the stripes didn't appeal to them. I understand this, I think the color palette and pattern I created was a bit too adult for them, it is more something I would choose.
I also looked at the chosen design together with Tom van der Linden, also a fourth year game artist. He said that the checked pattern wouldn't be the best choice, because the squares takes the round forms away of the shape of the toy itself. I totally agree with this.
I think I'm going to make one more iteration and then choose the final visual design. Once I've chosen the final visual design, I'm going to make a model of the visual design to see if they understand how to interact with it. If they don't understand it, I will make the 'user script' more simplistic and test it again. If they do understand it, it means that my visual design is finished and ready to be combined with the technical prototype. :) Can't wait!
the favorites.
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