woensdag 13 juni 2012

Materials

I've always had a weakness for using wood and other natural materials in my designs (Cardboard Mechanics, Nonsense). Why? Because I liked how natural materials can give you the idea that something is handmade with love. It is friendly and close to nature. Also I love to surprise users with making the natural product interactive.
For Virtuoso however, I'm thinking about using plastic instead of wood. Why? Because it is easier and cheaper to produce, the form of Virtuoso is very round, which is very hard to make with wood and it takes a long time to make. I want to create something really colorful (as I said in the beginning), something that is merry and cheerful. Colors can really pop out in plastic, and the form of the toy can be emphasized by making it shiny. And this toy is something I really want to get on the market, let as much people possible have fun with this. So it has to be payable.







I however don't like to make it look cheap. So the plastic has to be strong, have volume and a bit of weight. I'm going to cry if my toy will look like the toy on the right.
You can already see that the material process of this plastic was made as cheap as possible. Now, I'm not a material designer, but as a consumer I really won't expect a fun original toy experience out of this toy. The magic of this interaction is already gone, because it looks like a piece of plastic instead of a good design.

dinsdag 12 juni 2012

Visual test



I just came back from the 'playtest'.
I asked two separate groups of four children (in each group 2 boys and 2 girls) what design they liked most for each poster (A3).
 First I wanted to know what form they liked best, so I showed them the first poster of the iterations in shape, which had no difference in colors. The original shape was found to be the most favorite, so that was an easy one.
Then I showed them the first 28 iterations (all on one poster) and asked them which one was their favorite. As I expected the girls had other preferences than the boys, but luckily there were some designs loved by both the boys and the girls (they all gave at least three preferences, because they found it hard to choose one). In general, their first decision was the rainbow like designs. When they took a better look at all of the designs they also loved the checked pattern. All of them didn't like the stripes based on my moodboard (the ones on the right). Too bad.

After this, I showed them the third poster with the remaining 10 designs I made later on in my process. I expected the pink one on the left to be loved by the girls and the blue one on the right to be loved by the boys. I was right in this. The big favorite of this poster was the one left, below the pink one. Both boys and girls really loved this.
For each poster I asked the group to choose a favorite design together, to see if they could point a design out they all liked. In the first group the four children really were discussing and negotiating with each other to choose a design they all liked and they came to a clear conclusion quite quickly.
The other group had an other manner in how this was discussed; three of them all pointed one design (without discussing or negotiating) and the other first pointed out an other design, but once he saw that the favorite design was already chosen, he choose that one as well.

The two separate groups had a lot of similarities in their preferences. They all loved the rainbow colors in the start, but when they looked better they all also loved the checked pattern, the one with the white triangular stripes on blue on the other poster and the original design of Virtuoso.
They didn't liked the striped ones, not because they were stripes, but because the combination of colors and width of the stripes didn't appeal to them. I understand this, I think the color palette and pattern I created was a bit too adult for them, it is more something I would choose.

Stripes, colors, triangles and blocks are still very popular. Boys do not mind a bit of pink at all, as long as it is not the focus of the palette, the same means for girls with boyish colors.


I also looked at the chosen design together with Tom van der Linden, also a fourth year game artist. He said that the checked pattern wouldn't be the best choice, because the squares takes the round forms away of the shape of the toy itself. I totally agree with this.





I think I'm going to make one more iteration and then choose the final visual design. Once I've chosen the final visual design, I'm going to make a model of the visual design to see if they understand how to interact with it. If they don't understand it, I will make the 'user script' more simplistic and test it again. If they do understand it, it means that my visual design is finished and ready to be combined with the technical prototype. :) Can't wait!

the favorites.

Playtesting

In half an hour I'll will be going to primary school De Dubbeldekker, to show all my visual designs to my 'testpanel'. I hope to find a definitive favorite in the visual designs I made to get a good understanding of what is attractive to both the boys and the girls.
I've printed all the visual designs out (not only these in this post, but also in earlier posts) and I let several groups of children choose which one they like best. I already did this test earlier, where I came to the understanding that my target audience is very fond of patterns, that's why you see so much designs with patterns in them.

Tom Testerom (Dutch)

donderdag 7 juni 2012

Pattern iterations of Virtuoso Design


I've made several iterations on the original visual design of Virtuoso, based on my pattern moodboard.
I'm going to my 'testpanel' to see which they like best and if there is a difference in preference between boys and girls (I'm designing this toy for both boys and girls, so I want a design that is attractive to both sexes).

Green light for Mock Exam!

Yesterday I had a green light for my MOCK examination. Which means that I'm doing great!
The examination commission was very enthousiastic about Virtuoso and my research.

But I'm not there yet, in 11 weeks, I have my FINAL examination. My project and supportive narrative have to be finished then and I have to present it (just as I presented my project and supportive narrative in its current state at my MOCK). So what do I need to do in these 11 weeks to get my Masters degree?

My research is as good as complete
I need to write my research down in my supportive narrative (30% complete at the moment)
My project is at 50%. Visual design is clear, but I still want to make some iterations and test a model of the design to see if the affordances are clear. So Visual design is at 70%.
The technical design and music design still has a lot to do, I still need a working technical prototype and an adaptive music system. Although this is not my responsibility, this is very important for my project.
The adaptive music system will have enough time to be created in time.
The technical prototype however, has the risk that it won't be finished in time.
So for that risk I've designed a plan B: fake it. Make a movie of a child conducting with my toy and let the music designers compose music over it.

So what do I need to do?
- Finish visual design (2 weeks max.)
- Create life size model (2 weeks max.)
- Test it (2 days) and iterate it (1 week)
- Write supportive narrative (3 weeks)
- Prepare FINAL presentation (1 week)

So I need 9 weeks, which leaves 2 weeks for possible delays and surprises (or plan B).

:)