donderdag 23 augustus 2012

Graduated!

My graduation project has come to an end. I've passed my final exam last tuesday with (if I may say) exellent grades!
I'm quite satisfied with the final result of Virtuoso, however for me it's not quite 'there' yet. So I will continue improving Virtuoso, at least until the 21st of september, when you can check out Virtuoso at EJECT at KMT.

zaterdag 18 augustus 2012

Green screen magic

I'm really not familiar with montaging or Adobe After Effects. But I still want to create some sort of trailer, to get people warmed up for Virtuoso. The thing I wanted most was a shot of a child conducting with Virtuoso in front of a whole orchestra instead of his livingroom. Therefore I've created a 'green screen' in the living room of my cousin today, and I filmed him. I've spend a whole evening behind the computer, and I must say that -for a first timer- the result is quite good!



Thank you Youtube Adobe After Effects tutorial guys!

Also I've tried a first montage today. I montaged it on the musical piece that is playable in the prototype (Hall of the mountain king, Grieg). Thing is, this piece is about 3 minutes long. So my montage is way too long as well. Stan (Virtuoso's orchestrator and composer) will make a shorter version of the musical piece tomorrow. Here's a sneakpeak!



Like my new logo? Just made it!

Final playtest!

I've just returned from the final playtest. Koen van Vuure, my cousin, was the tester, we tested at his (or his parents) house. I choose for Koen, because we already were quite familiar with each other (however, we don't see each other too often). So it wasn't strange for him to have me over. I also choose for his livingroom to test, because this is his natural playspot. I tried to make this testsession feel as natural as possible. I told Koen I've got a toy that would be fun for him to try. I wanted to prevent that he felt forced to like something, just because I made it.

The results were the following:
- Koen didn't know what a conductor was, but he did understand how to interact with the music. The result was that his way of moving was quite the same. I showed him a movie of a conductor later on, and his movements became more diverse, clearly inspired by the conductor.
- It took clearly too much time for the music to change, so sometimes Koen didn't feel like he was influencing the music. So the transitions in the music should be more quicker.
- The contrast between the first and second mode (there are 6 modes) are not clear enough.
- Koen experimented with quick and slow movements.
- What Koen liked most about the toy was that the music reacts on you, 'you can go high and low and then the music gets louder! And when I move very quick it becomes the most fun'. Koen clearly liked loud and up to tempo music.
- After the playsession, Koen kept humming the song he played with (In the hall of the mountain king, Grieg). So, as concluded in earlier tests: children like music with a recognizable melody).

So in short: Koen liked to play with Virtuoso, but the music needs to react even faster to his movements. That would really make the difference.


After the test we shooted some material of him playing with Virtuoso, which I will use to make a trailer with now.




vrijdag 17 augustus 2012

Visual design officially finished!


Just attached the hinge to the two parts of the Virtuoso model, which means that model is done!
It works even better than I expected, the hinge is strong enough to prefent the cover from tipping over. And the bottom part is suprisingly stable, which prefents the model from falling over due to the heaviness of the cover. So I am very happy!

And of course I'd like to thank Stan for helping me attaching the hinge!

donderdag 16 augustus 2012

NOOOOOOO!!!!!!!

This is bad. Today was supposed to be the day that the musicsystem and the hardware were put together in the model of Virtuoso. But the tilt compensated compass (which registrates all movements with the baton) just stopped working and is beyond repair. This means that the conducting baton doesn't work anymore and that I have to cancel the final playtest coming saturday.

Monday we'll have a new tilt compensated compass, so I hope that we have enough time monday to fix Virtuoso. But I'm afraid that there will be no final playtest, tuesday is my final exam presentation, so there is just no time left. I'm going to try and do the best I can though.

Furthermore, the model of Virtuoso is finished, I'll give you a sneakpeak!


dinsdag 14 augustus 2012

Progress!

Today was a very very VERY busy day. I have finally managed to sandpaper all the lasercutted parts of the Virtuoso model to the round shapes of the visual design. The parts that were sandpapered today, also had some dimples that needed to be filled with MDF filler. When the MDF filler dried up, I sandpapered it again untill it was smooth.


Next step was to give two white underlayers of paint to the parts of Virtuoso that hadn't been painted yet. The other parts got another layer of white primer. When everything was dry again (which took several hours), I started painting. I choose five colors (fuchia, signal red, bright blue, lemon yellow and broken white, waterbased paint with a 'satin shine' in it).
These colors lay most close to the colors of the initial design of Virtuoso. I especially had trouble finding the right color for the pinkish color on the footplate, because the color wasn't clearly visible in the design. But once I painted the color on the footplate, the color fuchia turned out to be well chosen!


It is a quarter past three a.m. now, it's really a mess, as you can see. I've managed to give every part a second layer of color, so I think the Virtuoso parts are well coated now. The paint needs to dry for six hours until I can apply a new layer of paint on them. So it's time to sleep.

Goodnight!

zaterdag 11 augustus 2012

Model process




I'm currently sandpapering the wooden layered model so that it becomes one fluent shape. I also fill up the tiny gaps with MDF filler. This needs to dry for 2 hours and then I need to sandpaper it again.
When this is done, I will give the model its first primer of paint.
It takes some patience and strenght, but you can already see how good it looks!

woensdag 8 augustus 2012

Elements of features of affordances, a quick reference sheet


This is the result of my research; a quick reference sheet that you can use when you are visually designing the features of an object that make an affordance. 

woensdag 25 juli 2012

Written by a kid


Sit back and relax and watch these awesome movies of Written by a Kid, where children make up a story that will be made into a short film! Brilliant!


dinsdag 24 juli 2012

Lasercutting

The lasercutter just finished the last slice of wood (number 84 out of 84).
I'm happy I was allowed to finish this in one day, it took me 12 hours.
Tomorrow I will put the slices together.


vrijdag 20 juli 2012

Updates - Musicsystem, Technical, Model

I'm back from holidays since a week, and Project Virtuoso hasn't been standing still.
Than made a music system in Max MPS, this movie gives you a sneakpeak of last Tuesdays version. At the moment the music can be influenced using an Ipod touch. The music system still needs some balancing, which Than is working on now.

Also Mikail and Raymond have been working on the conduction baton. Using the technology of Adruino, we are now able to measure up/down, acceleration, tempo, and left/right. Pointing left and right is not entirely done yet. It is a challenge to decide when somebody is really pointing left or right, or just waving with the baton from left to right. Therefore Mikail and Raymond are now programming a system where there is counted how long somebody is pointing left or right to decide if somebody is pointing or just waving.

I have been working on the model of Virtuoso, which is also a real challenge. 3D printing such a big object is way too expensive and it is also hard to find a 3D printer that can print that big. Therefore I decided to make a model out of layers of wood, using a lasercutter to cut the wood in the right form, put all of the pieces of wood together, sand down it down to the round form. After making the base, I will give it another layer of epoxy. After this layer I will paint the model in the pattern design I've designed for it. Above this layer of color goes a finishing gloss coat.


At the moment I'm working in Adobe Illustrator, making all the layers. It is a lot of work, I have to make the layers in the right size (the musicbox is going to be 32 by 26 centimetres), in the right shape (for this I've created a 3D model in Autodesk Maya as a base for the shape), I need to consider and design technical aspects (how do you open it, where do I put the speaker, how does the light work, where do I leave space for the Arduino).
After doing all of this I also need to make a horizontal design of every slice (there are 84 layers). This is how the wood will finally be cut. The lasercutting will be done next Tuesday at Fablab Amersfoort.



So that's my update for the last three weeks. I hope to show you the model next week!

dinsdag 26 juni 2012

The visual design of Virtuoso

This is how Virtuoso will look. 

The next step is to look at how it will work functionally.

Inside design sketches

I've first made a lot of pencil sketches to find the right shape of the inside of the musicbox.
I've found a shape that fits very well with the music theme, it reminds me of a musicstandard.
So I made it in photoshop and made several visual iterations of it to find the best pattern.

vrijdag 22 juni 2012

First model of Virtuoso

Today I've finished the first model of Virtuoso. It's not very accurate, as you can see, the upper part should be flatter. I've made it with Artiste clay and aquarel by hand. Next step is to make this more shiny. Maybe I'm going to improve this model with some transparent nail polish to see how it will look then.

I'm still working on the design of the inside of the musicbox, which I hope to finish tonight. In the weekend I will create an illustrator design file where I will decide the dimensions.
So little by little I'm starting with the making of the model. To do this, I will be making some more tests (this was test one - form), next time probably with wood and finishing layers.


donderdag 21 juni 2012

Inside of musicbox


The visual design on the outside is done. But now I have to design how the musicbox will look when it is opened. I hope to finish this soon, so that I can continue with creating a real model of it!
I'm trying to put some elements of a concert room in it, because the upper part of the musicbox is the part that gives visual feedback and therefore that is where you watch and pointing at. So I'm looking for some kind of form that connects the style of the toy with the looks of a concert room or an orchestra.

Test test

The children were very enthousiastic about the visual designs. Again I've had two groups of four children, both containing two boys and two girls per group.
As predicted, the girls loved the pink designs, but also the original design of Virtuoso and the star shaped one. It was surprising to see that they also liked the blue version I designed for the boys.
For the boys, they loved the star shaped one and the blue one. The boys also liked the one bottom right,  because it had green in it. 'We really like the colors blue, red, green, yellow and orange, because that are boycolors', was their answer on why they liked it. So maybe I should try to add a little more green or even orange for the design of the boyish version of Virtuoso.
Both group also liked the rainbow colored design. But I am not too fond of that one myself.

Most important thing is that the children were attracted to my visual designs. I think it's time now to choose three and finish the inside of the product as well.

dinsdag 19 juni 2012

(Interactive) Music helps development baby

dutch http://www.nu.nl/gezondheid/2807483/muziek-helpt-ontwikkeling-baby.html
english http://www.sciencedaily.com/releases/2012/05/120509123653.htm
english http://www.medicalnewstoday.com/articles/245312.php

A group of 6 months old baby's followed music classes for half a year.
There were two kind of classes; half of the group of baby's followed interactive classes, where they were taught songs and played percussion-instruments with their parents. The other half followed passive lessons, where they listened to music during play.

The children who took part in the passive lessons didn't really show any difference after half a year. But the children who participated in the interactive lessons turned out to laugh more, were less stressed and communicated better.

They pointed to objects and waved more than the other children and were less sad when something didn't went the way they wanted.

Also the interactive lessons changed their reaction to music. Baby's who followed the interactive lessons were more sensitive to the structure of music.

Laurel Trainor, director of the Institute for Music and the Mind of the McMaster University stated: "Babies who participated in the interactive music classes with their parents showed earlier sensitivity to the pitch structure in music. Specifically, they preferred to listen to a version of a piano piece that stayed in key, versus a version that included out-of-key notes. Infants who participated in the passive listening classes did not show the same preferences. Even their brains responded to music differently. Infants from the interactive music classes showed larger and/or earlier brain responses to musical tones."

Even though the infants listened to music in both music classes and all infants also listened to a similar amount of music at home, the biggest difference between both classes was that one class experienced an interactive exposure to music.

Study coordinator Andrea Unrau concluded, saying:

"There are many ways that parents can connect with their babies. The great thing about music is, everyone loves it and everyone can learn simple interactive musical games together."


______________________________________________________


I believe this really shows the value of letting children play and interact with music at an early age. This is why (real) music-toys as Virtuoso are so important for the development of children. It is not only fun, but playing and interacting with music can stimulate development of communication, take stress away, make children more at ease (instead of all the over-energized toys that only make them over-energized and stressed - like the effect of sugar) and children can create a feeling and affinity for culture and music.

maandag 18 juni 2012

More visual iterations..


The other shapes weren't as popular with the kids as the original shape, which had my preference as well, so I decided to not put too much effort in them and continue with the design of the original shape. I want to design at least three different 'skins' for Virtuoso, so that children (or their parents) can choose their favorite and by that create their first bond with their Virtuoso. I've created four designs now that are definitely in my 'yes'-list. One is based on a star shape, one is based on a cake, one is based on a eastern city and one is based on a mushroom. I'm in love. Now I must find out if my test-panel is in love too.

donderdag 14 juni 2012

Form iterations

Out of the sketches I choose three favorites and rendered them. My favorite is still the original shape, but I'm still going show them to my testpanel to see how they react on them.

Some more pattern iterations

I forgot to post these ones, but I made these iterations after the last playtest. I also made some iterations in material (reflectiveness), I have a big favorite as you can see. But I'm first going to design some more forms to see if the current form is okay or if there is something better.


Today I talked with my supervisor, Tarek Atrissi. He really liked the current designs, especially because there are so much variations. It would be a nice idea to design different variations of the toy, so that children can choose their favorite one. Just like you can choose an Ipod in your favorite color. It's a great way to let your user connect with your toy, because he already create a bond with the variation he or she picked as his or her favorite.
So for my toy I'm going to design (at least) three visual variations for Virtuoso. A girly one, a boyish one and one that is attractive for both boys and girls.

woensdag 13 juni 2012

One step back, two steps forward

Based on my last post, about chosing material, I've decided to take a step back in my visual design process.
If it is important for me that the toy product is 'round and shiny', I want to make sure that the form of the toy agrees with this and also that it correlates with the material.
After doing research about using rich 'plastic' materials in toys, Hiroshi Yoshii turned out to be a big inspiration to take the form of my design a step further. He has a great blog about how he produces his own toys (from a 3D file to a 3D model) and it gave me some insight in the possibilities of 3D printing and using materials like epoxy, but also I love his use of shapes and graphics.

Anyhow, I felt that my current shape is nice and fun, but that it could be better. Inspired by Yoshii, I'm now trying to make a more 'round' design with more character (without making it a character). I'm happy with my decision, I've got the time to take this 'risk' and it already shows off in the new designsketches. I believe that by the end of tomorrow I will have at least three beautiful designs. Friday I will make them in 3D, like Yoshii does. I hope to meet my testpanel next monday to see if they like the new designs and which one of them they like most. After that I'm going to choose one and make a real model of it!

3D printing

http://www.zbrushcentral.com/showthread.php?47708-3D-Print-for-Toys
http://yoshii-blog.blogspot.nl/search/label/Toys?updated-max=2007-04-21T23:59:00%2B09:00&max-results=20&start=34&by-date=false
Yoshii about 3D printing his toys

Materials

I've always had a weakness for using wood and other natural materials in my designs (Cardboard Mechanics, Nonsense). Why? Because I liked how natural materials can give you the idea that something is handmade with love. It is friendly and close to nature. Also I love to surprise users with making the natural product interactive.
For Virtuoso however, I'm thinking about using plastic instead of wood. Why? Because it is easier and cheaper to produce, the form of Virtuoso is very round, which is very hard to make with wood and it takes a long time to make. I want to create something really colorful (as I said in the beginning), something that is merry and cheerful. Colors can really pop out in plastic, and the form of the toy can be emphasized by making it shiny. And this toy is something I really want to get on the market, let as much people possible have fun with this. So it has to be payable.







I however don't like to make it look cheap. So the plastic has to be strong, have volume and a bit of weight. I'm going to cry if my toy will look like the toy on the right.
You can already see that the material process of this plastic was made as cheap as possible. Now, I'm not a material designer, but as a consumer I really won't expect a fun original toy experience out of this toy. The magic of this interaction is already gone, because it looks like a piece of plastic instead of a good design.

dinsdag 12 juni 2012

Visual test



I just came back from the 'playtest'.
I asked two separate groups of four children (in each group 2 boys and 2 girls) what design they liked most for each poster (A3).
 First I wanted to know what form they liked best, so I showed them the first poster of the iterations in shape, which had no difference in colors. The original shape was found to be the most favorite, so that was an easy one.
Then I showed them the first 28 iterations (all on one poster) and asked them which one was their favorite. As I expected the girls had other preferences than the boys, but luckily there were some designs loved by both the boys and the girls (they all gave at least three preferences, because they found it hard to choose one). In general, their first decision was the rainbow like designs. When they took a better look at all of the designs they also loved the checked pattern. All of them didn't like the stripes based on my moodboard (the ones on the right). Too bad.

After this, I showed them the third poster with the remaining 10 designs I made later on in my process. I expected the pink one on the left to be loved by the girls and the blue one on the right to be loved by the boys. I was right in this. The big favorite of this poster was the one left, below the pink one. Both boys and girls really loved this.
For each poster I asked the group to choose a favorite design together, to see if they could point a design out they all liked. In the first group the four children really were discussing and negotiating with each other to choose a design they all liked and they came to a clear conclusion quite quickly.
The other group had an other manner in how this was discussed; three of them all pointed one design (without discussing or negotiating) and the other first pointed out an other design, but once he saw that the favorite design was already chosen, he choose that one as well.

The two separate groups had a lot of similarities in their preferences. They all loved the rainbow colors in the start, but when they looked better they all also loved the checked pattern, the one with the white triangular stripes on blue on the other poster and the original design of Virtuoso.
They didn't liked the striped ones, not because they were stripes, but because the combination of colors and width of the stripes didn't appeal to them. I understand this, I think the color palette and pattern I created was a bit too adult for them, it is more something I would choose.

Stripes, colors, triangles and blocks are still very popular. Boys do not mind a bit of pink at all, as long as it is not the focus of the palette, the same means for girls with boyish colors.


I also looked at the chosen design together with Tom van der Linden, also a fourth year game artist. He said that the checked pattern wouldn't be the best choice, because the squares takes the round forms away of the shape of the toy itself. I totally agree with this.





I think I'm going to make one more iteration and then choose the final visual design. Once I've chosen the final visual design, I'm going to make a model of the visual design to see if they understand how to interact with it. If they don't understand it, I will make the 'user script' more simplistic and test it again. If they do understand it, it means that my visual design is finished and ready to be combined with the technical prototype. :) Can't wait!

the favorites.

Playtesting

In half an hour I'll will be going to primary school De Dubbeldekker, to show all my visual designs to my 'testpanel'. I hope to find a definitive favorite in the visual designs I made to get a good understanding of what is attractive to both the boys and the girls.
I've printed all the visual designs out (not only these in this post, but also in earlier posts) and I let several groups of children choose which one they like best. I already did this test earlier, where I came to the understanding that my target audience is very fond of patterns, that's why you see so much designs with patterns in them.

Tom Testerom (Dutch)

donderdag 7 juni 2012

Pattern iterations of Virtuoso Design


I've made several iterations on the original visual design of Virtuoso, based on my pattern moodboard.
I'm going to my 'testpanel' to see which they like best and if there is a difference in preference between boys and girls (I'm designing this toy for both boys and girls, so I want a design that is attractive to both sexes).

Green light for Mock Exam!

Yesterday I had a green light for my MOCK examination. Which means that I'm doing great!
The examination commission was very enthousiastic about Virtuoso and my research.

But I'm not there yet, in 11 weeks, I have my FINAL examination. My project and supportive narrative have to be finished then and I have to present it (just as I presented my project and supportive narrative in its current state at my MOCK). So what do I need to do in these 11 weeks to get my Masters degree?

My research is as good as complete
I need to write my research down in my supportive narrative (30% complete at the moment)
My project is at 50%. Visual design is clear, but I still want to make some iterations and test a model of the design to see if the affordances are clear. So Visual design is at 70%.
The technical design and music design still has a lot to do, I still need a working technical prototype and an adaptive music system. Although this is not my responsibility, this is very important for my project.
The adaptive music system will have enough time to be created in time.
The technical prototype however, has the risk that it won't be finished in time.
So for that risk I've designed a plan B: fake it. Make a movie of a child conducting with my toy and let the music designers compose music over it.

So what do I need to do?
- Finish visual design (2 weeks max.)
- Create life size model (2 weeks max.)
- Test it (2 days) and iterate it (1 week)
- Write supportive narrative (3 weeks)
- Prepare FINAL presentation (1 week)

So I need 9 weeks, which leaves 2 weeks for possible delays and surprises (or plan B).

:)

donderdag 31 mei 2012

Meet Virtuoso






This is the Interactive Conducting Baton in its current state. It's called Virtuoso, a toy for little musical geniuses, creating the possibility for them to play with music by conducting it.

Virtuoso is a toy that contains a music box and a conducting baton. Out of the music box comes music that the player can influence by waving with his conducting baton. The music is adaptive, which means that instead of a linear piece, this music contains out of small pieces of music, which can be put together in different orders, depending on the movement of the baton. By making big movements or small movements, you can change how much instruments are playing. By making quick movements or calm movements you can let the orchestra play a busy part or a calm part of the musical composition. And by pointing in certain directions you can call different instruments to influence them individually.


donderdag 10 mei 2012

Feature List of Interactive Conducting Baton Concept


Configuration Baton
Hold by one person; to be hold with one hand, pointy

Configuration Box
Two speakers, receivers, adruino, music shield, record/play/stop/on/off button, hole for 'musicfile', portable on back, container for baton, opens and closes


Scale Baton
Children hand
Scale Box
Childrens fingers and back


Functionality
Designed for children of the age of 6, both boys and girls to let them play with music. Product must be not too expensive and should be able to endure throwing and falling. It must not get dirty quickly.


Personality
Colorful, playful, merry, creative, welcoming, youthful, friendly, hand-made like

Moodboards

Color

Form

Style

Patterns